Pop Culture

Kickstartable: The Nancy Drew Board Game

Dear Readers, if you ever read Nancy Drew books under your covers with a flashlight because you couldn’t wait to see how it ended, you are not alone. You will also love today’s Kickstartable. Created by 16-year-old Quincy MacShane, this game will appeal to Nancy Drew fans of all ages.

1) When did you start reading the Nancy Drew books? Which one is your favorite?

I was 9 years old when I first started reading the Nancy Drew books. The Ghost of Blackwood Hall is my favorite out of the 56 original Nancy Drew books. I always seem to like the ones with ghosts. The Ghost of Blackwood Hall also has several things that set it apart from other books in the series. The image on the front of the book depicts a ghost playing the piano as the three girls — Nancy and her two sidekicks Bess and George — peek around the corner to get a better look. As Nancy Drew enthusiasts would say, “Spine-tingling!” Another thing I love about this book is when Nancy actually goes missing and the narrative follows George and Bess until she shows her resourcefulness and frees herself. I hope that in creating my game I can inspire others to read these books and feel the same empowerment she gave me.

2) How did you come up with the idea to create a board game around the books? Why did you go with a traditional board game rather than something digital?

I came up with the idea of the game because I wanted to do something to further interact with the books after I’d finished reading them all. I created the game to reintroduce Nancy Drew to a new generation of girls who could benefit from reading the series. Nancy is a timeless role model. She defies everyone who ever said “you can’t do it” or “you aren’t smart enough.” She is smart and resourceful, she has a real sense of drive, and she solves mysteries that no one on the police force can solve. Nancy empowered me to create this game and I feel like it is my duty to share her energy with other young girls as well. Girls can be pretty and smart and they can be confident and a leader.

I thought the board game would match the vintage style of the Nancy Drew books. There is nothing better than bringing friends together around a board game. I’ve been playing Monopoly, Life, and Sorry for years and think it is a great way to be social in a digital age.

3) How have children responded to your game? Are they familiar with the books already, or are they becoming interested in the books after they play the game?

At this point, there are only a few copies of the game, but everyone who has played has liked it so far, which is why I want to be able to produce more copies for others to enjoy. Some of the girls who have played with me have since started reading or re-reading the books, which is the whole idea!!!

4) What has been the most challenging part of this project?

The most challenging thing about this project is the possibility that I will not get 100% funded and all of my work will not pay off 100%. I am working really hard to make this a success and any help is really appreciated.

5) What has been the most pleasant surprise?

I have been pleasantly surprised by the outpouring of responses to my project from people like you. I have had bloggers like A Mighty Girl post to her 730,000 followers, experts in the field like Jennifer Fischer who runs the Sleuth Shop, and then today the Boston Herald wrote about it. It is really a great tribute to girl power and girls and women supporting each other.

The Nancy Drew Board Game will be available for funding through Sunday, October 26, 2014.

Disclaimer: Please do not take this review or my personal endorsement of this project as investment advice. I am a lady blogger on the Internet, not an investment adviser, nor am I an angel investor myself.

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